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'''What's the difference between [[Normal_(Variant)|Normal]], [[Shiny_(Variant)|Shiny]], [[Dark_(Variant)|Dark]], [[Mystic_(Variant)|Mystic]], [[Metallic_(Variant)|Metallic]] and [[Shadow_(Variant)|Shadow]] Variants?''' | '''What's the difference between [[Normal_(Variant)|Normal]], [[Shiny_(Variant)|Shiny]], [[Dark_(Variant)|Dark]], [[Mystic_(Variant)|Mystic]], [[Metallic_(Variant)|Metallic]] and [[Shadow_(Variant)|Shadow]] Variants?''' | ||
Shiny Pokémon has 25% more HP than Normal Pokémon and Dark Pokémon does 25% more damage than Normal Pokémon. Mystic Pokémon has a chance to scare the defending Pokémon whenever they attack (scaring is another status effect). Metallic Pokémon have 25% more defense than Normal Pokemon and Shadow Pokémon have | Shiny Pokémon has 25% more HP than Normal Pokémon and Dark Pokémon does 25% more damage than Normal Pokémon. Mystic Pokémon has a chance to scare the defending Pokémon whenever they attack (scaring is another status effect). Metallic Pokémon have 25% more defense than Normal Pokemon and Shadow Pokémon have immunity to status effects. | ||