Catching

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Catching is when a trainer encounters wild Pokémon and battles to lower their health enough to be captured using Poké Balls. Poké Balls are consumable items used to store a Pokémon. Some Pokémon may unlock avatars upon capture. Trainers can only encounter Common and Rare spawns at the beginning and would require Ribbons to encounter higher rarity spawns. Contrary to popular belief, cutting out potential spawns by intentionally not obtaining Ribbons does not increase your chances of getting a specific Pokémon, and in actuality, lowers your chances of encountering higher rarities the fewer Ribbons you have. Mystic variant's scare mechanic does not prevent the trainer from capturing.

Unlike the Main Series, status conditions do not affect catching, nor can they be inflicted in wild battles. It is as simple as lowering their health points to the required threshold for specific Poké Balls.

Catch Rate & Threshold

Keep in mind, reducing their health to the requirements only grants you the possibility to capture and would not guarantee your catch.

Variant Sprite Threshold Catch Rate
Poké Ball   Health ≤ 19 N/A
Great Ball   Health ≤ 99 N/A
Ultra Ball   Health ≤ 199 N/A
Dive Ball   Health ≤ 99 N/A (Only for water-based background encounters.)
Dusk Ball   Health ≤ 99 N/A (Only for night cycle encounters.)
Moon Ball   Health ≤ 99 N/A (Only for Pokémon that can evolve using a Moon Stone. Includes entire evolution line.)
Net Ball   Health ≤ 99 N/A
Love Ball   Health ≤ 199 N/A
Premier Ball   Health ≤ 199 N/A
Master Ball   Max Health 100% (Excluding Ultra Beasts.)
Vortex Ball   Max Health 100%
Beast Ball   Max Health 100% (Only for Ultra Beasts.)
Cherish Ball   N/A Cannot be obtained & used in the wilds.