Moves with secondary effects

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Revision as of 23:18, 29 October 2025 by Trrgtw (talk | contribs) (information on Metallic and Dark variants)
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List of moves with secondary effects

Attack Type Price Power Accuracy Secondary Effect
Ruination    100,000 1 90% Deals damage equal to half the opponent's current HP, rounded down. Metallic and Dark variants have no effect on damage.
Super Fang    100,000 1 90% Deals damage equal to half the opponent's current HP, rounded down. Metallic and Dark variants have no effect on damage.
False Swipe    30,000 40 100% Leaves the opponent at 1 HP if the attack would otherwise cause the opponent to faint.
Nature's Madness    100,000 1 90% Deals damage equal to half the opponent's current HP, rounded down. Metallic and Dark variants have no effect on damage.
Transform    95,000 0 100% Transforms the user into the opponent, copying its moves and appearance.
Sketch    95,000 0 100% Copies the opponent's last move, which replaces Sketch for the duration of the battle.