Catching

From Pokémon Vortex Wiki

Catching is when a trainer encounters wild Pokémon and battles to lower their health enough to be captured using Poké Balls. Poké Balls are consumable item used to store a Pokémon. Some Pokémon may unlock avatars upon capture. Trainers can only encounter Common and Rare spawns at the beginning and would require Ribbons to encounter higher rarity spawns. Contrary to popular belief, cutting out potential spawns by intentionally not obtaining Ribbons does not increase your chances of getting a specific Pokémon, and in actuality, lowers your chances of encountering higher rarities the fewer Ribbons you have. Mystic variant's scare mechanic does not prevent the trainer from capturing.

Unlike the Main Series, status conditions do not affect catching, nor can they be inflicted in wild battles. It is as simple as lowering their health points to the required threshold for specific Poké Balls.

Ribbons

Ribbons are awards given to players as a mark that they are capable trainers. It serves as proof that these trainers have defeated powerful gym leaders from across different regions. It's primary function is to allow you to find high rarity Pokémon such as Legendaries, Ultra Beasts, and Paradoxes from each specific region.

List of Ribbons

Encounters

Wild encounters can provide useful information before battling such as rarity(Based on Pokémon Level) and if it's a grass or water encounter(Based on the Background they are standing on).

Rarity Levels
Common Lv6-18
Rare Lv35-45
Legendary Lv50-70
Ultra Beast Lv75-80
Paradox Lv50-70

Important things to note: Some Pokémon are classified as Paradox but do not have the same rarity as such. Trainers may find Lv5 Pokémon through PokéBay and Trades as well. These are Legacy Pokémon caught before V4 and is no longer obtainable.

Catch Rate & Threshold

Keep in mind, reducing their health to the requirements only grants you the possibility to capture and would not guarantee your catch.

Variant Sprite Threshold Catch Rate
Poké Ball Health ≤ 19 N/A
Great Ball Health ≤ 99 N/A
Ultra Ball Health ≤ 199 N/A
Dive Ball Health ≤ 99 N/A (Only for water-based background encounters.)
Dusk Ball Health ≤ 99 N/A (Only for night cycle encounters.)
Moon Ball Health ≤ 99 N/A (Only for Pokémon that can evolve using a Moon Stone. Includes entire evolution line.)
Net Ball Health ≤ 99 N/A (Only for Water or Bug-Type Pokémon.)
Love Ball Health ≤ 199 N/A
Premier Ball Health ≤ 199 N/A
Master Ball Max Health 100% (Excluding Ultra Beasts.)
Vortex Ball Max Health 100%
Beast Ball Max Health 100% (Only for Ultra Beasts.)
Cherish Ball N/A Cannot be obtained & used in the wilds.